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 [rFactor] Prototype-C mod

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+42
Arnaud Plum
James Knowles
Timothy Mabbutt
Raul Jereb
Yves Plaçais
Ricard Suanya
François Remmen
Alex Hodgkinson
Jacob Fredriksson
Freddy Stapersma
discocandy
Jens Kraft
Matthew Allington
Vadim Taciak
Vadim Sadoshenko
Marcelo Aiello
Damian Baldi
Diego Dário
Nicolas Peters
Jukka Närhi
David Jundt
Alessio Campigotto
Ben Paulet
Richard Coxon
Greg Hunt
Alberto Ibañez
Frank Labédan
Honza Mild
Thomas Cazorla
Eric Plana
Karel Marciniszyn
finally gone :)
Tiago Malafaya
Pascal Salar
Carl Larrad
Antoine de Mautor
Martin Audran
Ludovic Tiengou
Frank Verplanken
Alain Lefebvre
Gil Abobeleira
Guillaume Siebert
46 posters
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AuthorMessage
Vadim Sadoshenko
Racing Legend
Vadim Sadoshenko


Number of posts : 1038
Age : 41
Location : Russia
Registration date : 2011-12-18

[rFactor] Prototype-C mod - Page 13 Empty
PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeMon 29 Dec 2014 - 19:12

Of course it is better to use DX9!
Use DX7 makes sense only for very weak computer.
However, your situation James I'm a little confused, you have an error occurs loading 956 in DX9 mode?
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James Knowles
Pro Driver
James Knowles


Number of posts : 757
Age : 55
Location : USA
Registration date : 2012-04-16

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeMon 29 Dec 2014 - 19:37

Vadim Sadoshenko wrote:
Of course it is better to use DX9!
Use DX7 makes sense only for very weak computer.
However, your situation James I'm a little confused, you have an error occurs loading 956 in DX9 mode?

I race on a laptop-not sure what setting I am currently using. I'll check and see later when I am at home.

Thanks Vadim!
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Martin Audran
League Owner
Martin Audran


Number of posts : 5553
Age : 38
Location : Vannes, France
Registration date : 2008-09-08

[rFactor] Prototype-C mod - Page 13 Empty
PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeMon 29 Dec 2014 - 23:53

Test server Smile
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http://www.historicsimracing.org/
Carl Larrad
Racing Legend
Carl Larrad


Number of posts : 6751
Age : 59
Location : Swindon , UK
Registration date : 2008-12-20

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 30 Dec 2014 - 0:35

Thanks Martin Wink
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http://www.historicsimracing.org/
Yves Plaçais
Racing Legend
Yves Plaçais


Number of posts : 1981
Age : 63
Location : Angers, France.
Registration date : 2008-12-18

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 30 Dec 2014 - 10:01

Merci Martin !
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Arnaud Plum
Club Driver
Arnaud Plum


Number of posts : 109
Age : 45
Location : Bruxelles
Registration date : 2011-03-19

[rFactor] Prototype-C mod - Page 13 Empty
PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeWed 31 Dec 2014 - 13:44

For those who wants, Old Drivers Spirit is organising a mini-championship (5 races) starting next monday.

http://www.old-drivers-spirit.fr/index.php?topic=5130.0

I'll create an advert topic ASAP.
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Richard Coxon
Racing Legend
Richard Coxon


Number of posts : 16590
Age : 37
Location : Sheffield, England
Registration date : 2012-06-29

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 6 Jan 2015 - 19:11

Those who were unhappy with locked setups will be happy to know that for Version 1.1 they will unlock them. A full list on updates can be found on their facebook page :top:
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Austin Johnson
Pro Driver
Austin Johnson


Number of posts : 814
Age : 34
Location : Northern California
Registration date : 2013-01-14

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 6 Jan 2015 - 19:26

Richard Coxon wrote:
Those who were unhappy with locked setups will be happy to know that for Version 1.1 they will unlock them. A full list on updates can be found on their facebook page :top:


:banane: YES!
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 6 Jan 2015 - 19:30

:clap:
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Jacob Fredriksson
Racing Legend
Jacob Fredriksson


Number of posts : 1047
Age : 35
Location : Sweden
Registration date : 2014-01-15

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 9:35

Templates released on VLM's Facebook page.

Let's paint the Procar series now? Wink
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Nicolas Peters
Club Driver
Nicolas Peters


Number of posts : 98
Age : 31
Location : Belgium
Registration date : 2013-08-09

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 10:13

If you paint some liveries, I can include them in the V1.1 Smile
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Jacob Fredriksson
Racing Legend
Jacob Fredriksson


Number of posts : 1047
Age : 35
Location : Sweden
Registration date : 2014-01-15

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 10:58

Have to repair my computer first and level up on my skinning skills! I'm rather mediocre, very slow, but can make some okay stuff. Just don't hold your breath. pig
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Nicolas Peters
Club Driver
Nicolas Peters


Number of posts : 98
Age : 31
Location : Belgium
Registration date : 2013-08-09

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 12:29

If you need upgrade file, just send a PM to me Smile
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 12:34

Theoretically they could have made a separate category for Procar with the M1s, but the truth is that the physics are unsuited for that. The cars are in endurance racing specs and much slower at normal tracks than the Procars were.
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Alessio Campigotto
Racing Legend
Alessio Campigotto


Number of posts : 1249
Age : 27
Location : UK
Registration date : 2011-12-29

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 13:08

British Thundersports need some more additions..

Will get to work soon Twisted Evil
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Jacob Fredriksson
Racing Legend
Jacob Fredriksson


Number of posts : 1047
Age : 35
Location : Sweden
Registration date : 2014-01-15

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 13:15

Alberto Ibañez wrote:
Theoretically they could have made a separate category for Procar with the M1s, but the truth is that the physics are unsuited for that. The cars are in endurance racing specs and much slower at normal tracks than the Procars were.

You sure? I thought the Procar series was something to do while the car was homologated for group 4 races - it just happened to become a huge hit, an instant classic. I know there's only one spec of M1 in the mod, but that is surely the best M1 there's ever been for rF. Love driving it - and some more skins could not hurt it. Smile

EDIT: also, I want to paint the IMSA Sauber C7. And Rothmans 930's (Dakar livery, just for funs).
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Nicolas Peters
Club Driver
Nicolas Peters


Number of posts : 98
Age : 31
Location : Belgium
Registration date : 2013-08-09

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 13:20

Alessio Campigotto wrote:
British Thundersports need some more additions..

Will get to work soon Twisted Evil

I think we are agree Smile If you do from scratch, we can integrate them in mod Laughing

Some opened top cars can be very interesting for it Smile :top:
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Carl Larrad
Racing Legend
Carl Larrad


Number of posts : 6751
Age : 59
Location : Swindon , UK
Registration date : 2008-12-20

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 21:45

Jacob Fredriksson wrote:


Let's paint the Procar series now? Wink

I Revisited the BMW M1 Procars V2.0 mod at the weekend and i have to say we did a bloody fine job with the mod i would have no interest in repainting every skin all over again after taking so long to paint them the  1st time , I Don't think you will find any skins missing from the procar series either Wink

In my Opinion it still looks cool too . cheers

http://www.virtualr.net/bmw-m1-procar-1979-1980-2-0-released

BiTDT and HSO Rock lol!
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http://www.historicsimracing.org/
Timo Vermeersch
Racing Legend
Timo Vermeersch


Number of posts : 1345
Age : 55
Location : Brussels
Registration date : 2009-08-11

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 22:44

Carl Larrad wrote:
Jacob Fredriksson wrote:


Let's paint the Procar series now? Wink

I Revisited the BMW M1 Procars V2.0 mod at the weekend and i have to say we did a bloody fine job with the mod i would have no interest in repainting every skin all over again after taking so long to paint them the  1st time , I Don't think you will find any skins missing from the procar series either Wink

In my Opinion it still looks cool too . cheers

http://www.virtualr.net/bmw-m1-procar-1979-1980-2-0-released

BiTDT and HSO Rock lol!

Procar mod is still one of my absolute favourites. I did some races with those cars in another league and they were awesome.

Timo
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Nicolas Peters
Club Driver
Nicolas Peters


Number of posts : 98
Age : 31
Location : Belgium
Registration date : 2013-08-09

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeTue 7 Apr 2015 - 23:03

for rf2, if I redo a BMW M1, I will do afull version (Group 4 + Group 5 + Procar) :top:
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Alessio Campigotto
Racing Legend
Alessio Campigotto


Number of posts : 1249
Age : 27
Location : UK
Registration date : 2011-12-29

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeWed 8 Apr 2015 - 11:16

Nicolas Peters wrote:
Alessio Campigotto wrote:
British Thundersports need some more additions..

Will get to work soon Twisted Evil

I think we are agree Smile If you do from scratch, we can integrate them in mod Laughing

Some opened top cars can be very interesting for it Smile :top:

Was thinking skins, but I've always been interested in modelling a few cars so maybe I'll look for a tutorial and have a try
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Richard Coxon
Racing Legend
Richard Coxon


Number of posts : 16590
Age : 37
Location : Sheffield, England
Registration date : 2012-06-29

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeWed 8 Apr 2015 - 11:20

i tried modelling affraid

Be ready for alot of cursing and hair pulling!

I must try again though at some point now my hair has grown back :hum: :rigol:
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Alessio Campigotto
Racing Legend
Alessio Campigotto


Number of posts : 1249
Age : 27
Location : UK
Registration date : 2011-12-29

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeWed 8 Apr 2015 - 12:02

Richard Coxon wrote:
i tried modelling affraid

Be ready for alot of cursing and hair pulling!

I must try again though at some point now my hair has grown back :hum: :rigol:

lol! Hmm was in need of a haircut anyway
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 121
Location : International Simracing Organisation
Registration date : 2010-09-17

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeWed 8 Apr 2015 - 12:08

If you want to start understanding modelling concepts and do some little things for rFactor, you can use Zmodeller 1.07

It's an old program but very easy and intuitive to use and there are many tutorials out there. You will need later a converter because it only outputs the old F1 2002 format, but you can use Sim Editor from David Noonan for that.

There is also a more modern version of Zmodeler which I believe you have to buy (No longer freeware) and many people have built full cars with it. Again lots of tutorials out there.

But if you want to get serious, you should really start with something more complex and polivalent, even if freeware, like Blender.

Zmodeller is good for specific car-related things within small/medium poly counts, anything up from there you have to go to the heavyweights like 3D Studio Max, Blender, etc.

Pick your poison What a Face
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Nicolas Peters
Club Driver
Nicolas Peters


Number of posts : 98
Age : 31
Location : Belgium
Registration date : 2013-08-09

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PostSubject: Re: [rFactor] Prototype-C mod   [rFactor] Prototype-C mod - Page 13 Icon_minitimeWed 8 Apr 2015 - 12:27

Alessio Campigotto wrote:
Nicolas Peters wrote:
Alessio Campigotto wrote:
British Thundersports need some more additions..

Will get to work soon Twisted Evil

I think we are agree Smile If you do from scratch, we can integrate them in mod Laughing

Some opened top cars can be very interesting for it Smile :top:

Was thinking skins, but I've always been interested in modelling a few cars so maybe I'll look for a tutorial and have a try

I misundestood Wink But for 3D modelling, I advice to begin on 3DS Max yes Smile and not begin on a model for a game Smile

Learning 3D modelling on a High Poly model is the first step. (There are a lot of tuto Smile )
After that, just "need" to learn to use group smoothing and mapping. First is easy and the second :D.

I know only one 3D modeler who like to do mapping, but I hate that :D

If you paint some cars, you can send to me and I add them to V1.1 Smile

EDIT:
Not specific to rFactor (High poly model)
http://www.sharecg.com/.../Alpine-A443-Modelling-Tutorial
www.smcars.net

Specific to rFactor (but not completed and in French)
http://www.racingfr.com/forum/index.php?showtopic=11270
http://www.mbdevteam.com/download/Tutorials/index.html


Last edited by Nicolas Peters on Wed 8 Apr 2015 - 12:32; edited 1 time in total
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