| [rFactor] Prototype-C mod | |
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+42Arnaud Plum James Knowles Timothy Mabbutt Raul Jereb Yves Plaçais Ricard Suanya François Remmen Alex Hodgkinson Jacob Fredriksson Freddy Stapersma discocandy Jens Kraft Matthew Allington Vadim Taciak Vadim Sadoshenko Marcelo Aiello Damian Baldi Diego Dário Nicolas Peters Jukka Närhi David Jundt Alessio Campigotto Ben Paulet Richard Coxon Greg Hunt Alberto Ibañez Frank Labédan Honza Mild Thomas Cazorla Eric Plana Karel Marciniszyn finally gone :) Tiago Malafaya Pascal Salar Carl Larrad Antoine de Mautor Martin Audran Ludovic Tiengou Frank Verplanken Alain Lefebvre Gil Abobeleira Guillaume Siebert 46 posters |
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Vadim Sadoshenko Racing Legend
Number of posts : 1038 Age : 41 Location : Russia Registration date : 2011-12-18
| Subject: Re: [rFactor] Prototype-C mod Mon 29 Dec 2014 - 19:12 | |
| Of course it is better to use DX9! Use DX7 makes sense only for very weak computer. However, your situation James I'm a little confused, you have an error occurs loading 956 in DX9 mode? | |
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James Knowles Pro Driver
Number of posts : 757 Age : 55 Location : USA Registration date : 2012-04-16
| Subject: Re: [rFactor] Prototype-C mod Mon 29 Dec 2014 - 19:37 | |
| - Vadim Sadoshenko wrote:
- Of course it is better to use DX9!
Use DX7 makes sense only for very weak computer. However, your situation James I'm a little confused, you have an error occurs loading 956 in DX9 mode? I race on a laptop-not sure what setting I am currently using. I'll check and see later when I am at home. Thanks Vadim! | |
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Martin Audran League Owner
Number of posts : 5553 Age : 38 Location : Vannes, France Registration date : 2008-09-08
| Subject: Re: [rFactor] Prototype-C mod Mon 29 Dec 2014 - 23:53 | |
| Test server | |
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Carl Larrad Racing Legend
Number of posts : 6751 Age : 59 Location : Swindon , UK Registration date : 2008-12-20
| Subject: Re: [rFactor] Prototype-C mod Tue 30 Dec 2014 - 0:35 | |
| Thanks Martin | |
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Yves Plaçais Racing Legend
Number of posts : 1981 Age : 63 Location : Angers, France. Registration date : 2008-12-18
| Subject: Re: [rFactor] Prototype-C mod Tue 30 Dec 2014 - 10:01 | |
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Arnaud Plum Club Driver
Number of posts : 109 Age : 45 Location : Bruxelles Registration date : 2011-03-19
| Subject: Re: [rFactor] Prototype-C mod Wed 31 Dec 2014 - 13:44 | |
| For those who wants, Old Drivers Spirit is organising a mini-championship (5 races) starting next monday.
http://www.old-drivers-spirit.fr/index.php?topic=5130.0
I'll create an advert topic ASAP. | |
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Richard Coxon Racing Legend
Number of posts : 16590 Age : 37 Location : Sheffield, England Registration date : 2012-06-29
| Subject: Re: [rFactor] Prototype-C mod Tue 6 Jan 2015 - 19:11 | |
| Those who were unhappy with locked setups will be happy to know that for Version 1.1 they will unlock them. A full list on updates can be found on their facebook page | |
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Austin Johnson Pro Driver
Number of posts : 814 Age : 34 Location : Northern California Registration date : 2013-01-14
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Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
| Subject: Re: [rFactor] Prototype-C mod Tue 6 Jan 2015 - 19:30 | |
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Jacob Fredriksson Racing Legend
Number of posts : 1047 Age : 35 Location : Sweden Registration date : 2014-01-15
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 9:35 | |
| Templates released on VLM's Facebook page. Let's paint the Procar series now? | |
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Nicolas Peters Club Driver
Number of posts : 98 Age : 31 Location : Belgium Registration date : 2013-08-09
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 10:13 | |
| If you paint some liveries, I can include them in the V1.1 | |
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Jacob Fredriksson Racing Legend
Number of posts : 1047 Age : 35 Location : Sweden Registration date : 2014-01-15
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 10:58 | |
| Have to repair my computer first and level up on my skinning skills! I'm rather mediocre, very slow, but can make some okay stuff. Just don't hold your breath. | |
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Nicolas Peters Club Driver
Number of posts : 98 Age : 31 Location : Belgium Registration date : 2013-08-09
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 12:29 | |
| If you need upgrade file, just send a PM to me | |
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Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 12:34 | |
| Theoretically they could have made a separate category for Procar with the M1s, but the truth is that the physics are unsuited for that. The cars are in endurance racing specs and much slower at normal tracks than the Procars were. | |
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Alessio Campigotto Racing Legend
Number of posts : 1249 Age : 27 Location : UK Registration date : 2011-12-29
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 13:08 | |
| British Thundersports need some more additions.. Will get to work soon | |
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Jacob Fredriksson Racing Legend
Number of posts : 1047 Age : 35 Location : Sweden Registration date : 2014-01-15
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 13:15 | |
| - Alberto Ibañez wrote:
- Theoretically they could have made a separate category for Procar with the M1s, but the truth is that the physics are unsuited for that. The cars are in endurance racing specs and much slower at normal tracks than the Procars were.
You sure? I thought the Procar series was something to do while the car was homologated for group 4 races - it just happened to become a huge hit, an instant classic. I know there's only one spec of M1 in the mod, but that is surely the best M1 there's ever been for rF. Love driving it - and some more skins could not hurt it. EDIT: also, I want to paint the IMSA Sauber C7. And Rothmans 930's (Dakar livery, just for funs). | |
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Nicolas Peters Club Driver
Number of posts : 98 Age : 31 Location : Belgium Registration date : 2013-08-09
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 13:20 | |
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Carl Larrad Racing Legend
Number of posts : 6751 Age : 59 Location : Swindon , UK Registration date : 2008-12-20
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 21:45 | |
| - Jacob Fredriksson wrote:
Let's paint the Procar series now? I Revisited the BMW M1 Procars V2.0 mod at the weekend and i have to say we did a bloody fine job with the mod i would have no interest in repainting every skin all over again after taking so long to paint them the 1st time , I Don't think you will find any skins missing from the procar series either In my Opinion it still looks cool too . http://www.virtualr.net/bmw-m1-procar-1979-1980-2-0-released BiTDT and HSO Rock | |
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Timo Vermeersch Racing Legend
Number of posts : 1345 Age : 55 Location : Brussels Registration date : 2009-08-11
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 22:44 | |
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Nicolas Peters Club Driver
Number of posts : 98 Age : 31 Location : Belgium Registration date : 2013-08-09
| Subject: Re: [rFactor] Prototype-C mod Tue 7 Apr 2015 - 23:03 | |
| for rf2, if I redo a BMW M1, I will do afull version (Group 4 + Group 5 + Procar) | |
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Alessio Campigotto Racing Legend
Number of posts : 1249 Age : 27 Location : UK Registration date : 2011-12-29
| Subject: Re: [rFactor] Prototype-C mod Wed 8 Apr 2015 - 11:16 | |
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Richard Coxon Racing Legend
Number of posts : 16590 Age : 37 Location : Sheffield, England Registration date : 2012-06-29
| Subject: Re: [rFactor] Prototype-C mod Wed 8 Apr 2015 - 11:20 | |
| i tried modelling Be ready for alot of cursing and hair pulling! I must try again though at some point now my hair has grown back | |
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Alessio Campigotto Racing Legend
Number of posts : 1249 Age : 27 Location : UK Registration date : 2011-12-29
| Subject: Re: [rFactor] Prototype-C mod Wed 8 Apr 2015 - 12:02 | |
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Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
| Subject: Re: [rFactor] Prototype-C mod Wed 8 Apr 2015 - 12:08 | |
| If you want to start understanding modelling concepts and do some little things for rFactor, you can use Zmodeller 1.07 It's an old program but very easy and intuitive to use and there are many tutorials out there. You will need later a converter because it only outputs the old F1 2002 format, but you can use Sim Editor from David Noonan for that. There is also a more modern version of Zmodeler which I believe you have to buy (No longer freeware) and many people have built full cars with it. Again lots of tutorials out there. But if you want to get serious, you should really start with something more complex and polivalent, even if freeware, like Blender. Zmodeller is good for specific car-related things within small/medium poly counts, anything up from there you have to go to the heavyweights like 3D Studio Max, Blender, etc. Pick your poison | |
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Nicolas Peters Club Driver
Number of posts : 98 Age : 31 Location : Belgium Registration date : 2013-08-09
| Subject: Re: [rFactor] Prototype-C mod Wed 8 Apr 2015 - 12:27 | |
| - Alessio Campigotto wrote:
- Nicolas Peters wrote:
- Alessio Campigotto wrote:
- British Thundersports need some more additions..
Will get to work soon I think we are agree If you do from scratch, we can integrate them in mod
Some opened top cars can be very interesting for it Was thinking skins, but I've always been interested in modelling a few cars so maybe I'll look for a tutorial and have a try I misundestood But for 3D modelling, I advice to begin on 3DS Max yes and not begin on a model for a game Learning 3D modelling on a High Poly model is the first step. (There are a lot of tuto ) After that, just "need" to learn to use group smoothing and mapping. First is easy and the second . I know only one 3D modeler who like to do mapping, but I hate that If you paint some cars, you can send to me and I add them to V1.1 EDIT: Not specific to rFactor (High poly model) http://www.sharecg.com/.../Alpine-A443-Modelling-Tutorial www.smcars.net Specific to rFactor (but not completed and in French) http://www.racingfr.com/forum/index.php?showtopic=11270 http://www.mbdevteam.com/download/Tutorials/index.html
Last edited by Nicolas Peters on Wed 8 Apr 2015 - 12:32; edited 1 time in total | |
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