Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 20:38
Hi guys. I am now starting my new track project. This time its a real one who doesn't exist for rFactor. It's the Vila do Conde circuit. This circuit its/was a Portuguese urban street circuit located in the small town of Vila do Conde, where I live. Ill get more info to you ASAP. I plan to do the 70's version of it, but its gonna be hard, as I'm just starting creating objects with Sketch Up... The thing is that I can't export the models in to btb xpacker. So.. I'm gonna need help. This track was used mostly in Portuguese nacionals and also Spanish. Anyone can help me with this?
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 20:40
Here's some 1975 footage of the track..
Tiago Malafaya Racing Legend
Number of posts : 3384 Age : 47 Location : Porto, Portugal Registration date : 2008-10-05
Subject: Re: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 20:57
ahhhh those were the days
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 21:04
YEP But I need as many help as I can get!!!
Tiago Malafaya Racing Legend
Number of posts : 3384 Age : 47 Location : Porto, Portugal Registration date : 2008-10-05
Subject: Re: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 21:08
Can't help you with that, I'm a complete noob with track modelling, try JP
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 21:13
Ok I use Bobs track builder. I'm used to play around with it already. But I've never learned how to make and import objects, textures... into Bobs track builder; so I use only the XPacks that I find in the Internet. Which was ok for playing around with some fantasy track making. But for the real track I'll need specific objects who are to be found on this track. Such as a small Castle/Fort, a monument, the garden...
finally gone :) Racing Legend
Number of posts : 3192 Age : 32 Location : Registration date : 2008-10-27
Subject: Re: WIP-Circuito de Vila do Conde Sun 10 Jun 2012 - 21:57
I'm not using BTB, so I can't help you with that, but you'll need to create your own objects and buildings with a program like 3D studio max. You can try to search for a google warehouse building
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: WIP-Circuito de Vila do Conde Mon 11 Jun 2012 - 10:23
Nice project. You can also rip objects from other rFactor tracks (with permission, of course) or directly from the ones that come with the game.
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Tue 12 Jun 2012 - 21:42
Alberto... rip? I'm learning so much these days about btb and moddeling tracks. But I still dont know how to mount a custom made horizon on the «.mas» file. I want to photograph the real horizon of Vila do Conde... But you have different horizons around the track. You have the dunes and beach, the river side, the north side, and the east side. Which are very much different. Any tips about the horizon creation?... how many views has to have and how I link them together around the track?
finally gone :) Racing Legend
Number of posts : 3192 Age : 32 Location : Registration date : 2008-10-27
Subject: Re: WIP-Circuito de Vila do Conde Tue 12 Jun 2012 - 21:46
Edit the bka.dds texture in the mas, and that's it. To open mas files
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Tue 12 Jun 2012 - 21:49
Thanks J.P. I'll look at that...
Frank Verplanken League Owner
Number of posts : 13574 Age : 49 Location : Nice, France Registration date : 2008-09-08
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 13:11
Great project mate !
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 14:32
Quote :
Alberto... rip?
Rip is a slang term for "extract", "take from"
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 15:25
I know I was kidding ... as in Rest in Peace Anyway, I'm making progress. Now I can make my textures and imported into BTB XPack, and also made my first 3d object model, and succesfully imported it into btb I'm now designing the «Iglesia» which is on the «esses». I'm very enthusiast about this
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 15:51
Quote :
I know I was kidding ... as in Rest in Peace
Ahhh
Anyway, great project I have seen the videos and indeed it seems to have been a fantastic track, racing at the edge of the sea but being able to actually see it as well as most of the city (Unlike our boring, concrete plaged, no water visible "Street" circuit at Valencia ). It really brings back nice memories of how epic and colourful was racing back in the 70s and 80s
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 18:06
Yep, after a few laps on a test layout, I've been able to race the track I know well, but not on racing. Interesting to realize that some corners I thought I could go flat out... and I can't used to pass there at no more then 100km/h
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 18:33
Quote :
Interesting to realize that some corners I thought I could go flat out... and I can't used to pass there at no more then 100km/h
Well 100km/h would be flat out in the first car I had
Great that you have already a test layout Also, if you can post here pictures of the track's buildings and monuments that you are collecting for reference, maybe we can tell you if there are similar models available in other mods, etc
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Wed 13 Jun 2012 - 21:20
Ok.. here's some picks of the athmosphere I want to recreate:
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 0:06
Ok... here's my 1st model. Its the monument for the Liberals. Its situated on the outside of the last corner.
Here's the original:
I know its not that much detailed, but I REALLY intend to finish this track ... So I can't wais to much time with moddeling... but I know I eventualy will, since I'm a complete newbie at this
Last edited by David Cid on Thu 14 Jun 2012 - 0:59; edited 1 time in total
David Cid Pro Driver
Number of posts : 754 Age : 47 Location : Portugal Registration date : 2012-02-05
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 0:55
Ok, and now my 2nd Object... the Church you get to see on the park:
What do you guys think?
Diego Dário Experienced Driver
Number of posts : 271 Age : 35 Location : Brazil Registration date : 2010-08-02
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 2:12
I think you are doing very well for someone who claims to be a total newbie. Parabéns!
Lukas Paur Rookie
Number of posts : 38 Age : 34 Location : CZ Registration date : 2012-05-29
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 3:12
Yeah that looks very nice actually
btw Diego I didnt know you're as old as me, for some reason I thought you're older by few years .
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 8:16
Wow those are really nice models indeed It's just a matter of converting them to the game format. You will probably need to find another format which you can convert to from your 3d program, and then from that intermediate format to GMT. For example, if you can convert them to 3D Studio Max, then with 3Dsimeditor you can convert the 3DS to rFactor GMT
Quote :
know its not that much detailed, but I REALLY intend to finish this track
In the inmortal words of Antoine: "I did not come here for sightseeing, I came here to race" so don't worry; that detail is perfect for what you will actually notice while racing
finally gone :) Racing Legend
Number of posts : 3192 Age : 32 Location : Registration date : 2008-10-27
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 9:22
Alberto Ibañez wrote:
For example, if you can convert them to 3D Studio Max, then with 3Dsimeditor you can convert the 3DS to rFactor GMT
Don't you have more complicated ? - With the "suprise package" I gave you, you can open sketchup models (.dae IIRC) or .3ds (that you can export in sketchup) and save them in GMT or whatever suits best. - In 3dsmax, you can export GMT models, no need to get 3D SimEd.
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: WIP-Circuito de Vila do Conde Thu 14 Jun 2012 - 11:12
Quote :
Don't you have more complicated ?
If you give me a week more, I can probably think of something even more complicated
Quote :
- With the "suprise package" I gave you, you can open sketchup models (.dae IIRC) or .3ds (that you can export in sketchup) and save them in GMT or whatever suits best. - In 3dsmax, you can export GMT models, no need to get 3D SimEd.
That's cool, did not know that Google sketch up was recognized by Sim3D now that will be a goldpot for David