This is the 60s tracks ADDON v2.0 for HistoriX V1.96 mod with 2 new tracks and a revised one made for the great sim organistion HSO http://historicsimracing.123.st/
Contains new fullblown graphic detailes and complete reworked tdf's for special effects and road behavior. 24h hudson skies are in and tracks need to be driven at full/Max detailes with 16x Anisotropic.
------------------------------------------------------------ Installation very important! You need to make use of the (DDS) effects included in the track pack and HDR plugin v1.2 from Rainmaker for optimal result. Delete youre HAT files when you have v1.0 of the 60strackpack from the 65 mod installed ( riverside ) or the csgt tracks then simply drop everything in the rfactor folder and let it overwrite.
------------------------------------------------------------ Online Racing It may happen that some tracks cause a "track geometry mismatch ' this is a bug and to prevent this, the hoster need to appropriate his settings in the multiplayer.ini Report mismatches = "0" Mismatch Response = "0" for events/leagues set the server to race time TRACK DEFAULT! for the best enviroment effects. they all represent the year of 1965 but ofcourse different mods and years can be simulated if you want driving the old wsc70 on daytona cant hurt or try the vlm group C cars I tested the tracks with those mods aswell .. you won't disapointed ------------------------------------------------------------------------------------------------------
Many thanks to Rainmaker providing me Bridgehampton and Nugit from Virtua_LM for let me use there textures!
now happy hollidays and have a blast!
Regards, François Remmen ( Flying Dutchman F1SR ) FDsign francoremmen@gmail.com The Netherlands
Last edited by François Remmen on Wed 1 Jul 2015 - 15:39; edited 2 times in total
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 28 Feb 2015 - 21:41
WOW that looks brilliant
Congrats for your work , looking forward to race there
Steve Parker Racing Legend
Number of posts : 2000 Age : 65 Location : England uk Registration date : 2008-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 28 Feb 2015 - 23:19
That looks Great nice job
Timo Vermeersch Racing Legend
Number of posts : 1345 Age : 55 Location : Brussels Registration date : 2009-08-11
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sun 1 Mar 2015 - 10:33
Wow, looks fantastic.
Timo
Carl Larrad Racing Legend
Number of posts : 6751 Age : 59 Location : Swindon , UK Registration date : 2008-12-20
Subject: Re: Revised 60s trackpack V2.0 by FDsign Mon 2 Mar 2015 - 21:23
Looka amazing
Frank Verplanken League Owner
Number of posts : 13574 Age : 49 Location : Nice, France Registration date : 2008-09-08
Subject: Re: Revised 60s trackpack V2.0 by FDsign Mon 2 Mar 2015 - 23:29
I somehow had missed your post François Looking great indeed The dust is a nice accurate touch like we like them ! Riverside also often 'benefited' from LA's famous smog but I'm not sure it would be wise to ruin those beautiful skies with that just for the sake of accuracy !
Robert Thurman Rookie
Number of posts : 49 Age : 75 Location : california Registration date : 2011-03-13
Subject: Re: Revised 60s trackpack V2.0 by FDsign Tue 3 Mar 2015 - 6:32
What track(s) are you using for a base?
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Tue 3 Mar 2015 - 12:53
thanks guys and yes frank good comment I've l put in a alternative sky for abit more clouds to represent the smog in the background so you have two options to go for when it's released. Note; both versions make use of a 24h sky pack so you can drive at any time you like offline and to whom drove at Sebring know how the sun rise/set will look (the gt40 shown in the picture above is at sunrise)
the track is based i think from gtr2 or gpl ( very old! )and first attempt made by philrob and rainmaker in 2012 then a 2nd atempt by me and phil shown in the 60strackpack v1.0 from last year and now finaly it's to my likeness but overal the base is horrible ( bad geometry) , and its not super accurate cause the early 60 version had a hard sharp right at the back , different pits, S section , club circuit etc etc sofar i know that version is only made for gpl shown in the 1966 canam promo video. and this layout represent the 69 -89 races so on the other hand more mods can be driven like we do now with the transam and they fit perfectly i can tell you! Which is good for hso.
going to start with Daytona now
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 7 Mar 2015 - 3:19
WIP Daytona Continental 2000km
Last edited by François Remmen on Sat 7 Mar 2015 - 13:04; edited 1 time in total
Richard Coxon Racing Legend
Number of posts : 16590 Age : 37 Location : Sheffield, England Registration date : 2012-06-29
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 7 Mar 2015 - 10:57
Both look epic Francois, Well done!
finally gone :) Racing Legend
Number of posts : 3192 Age : 32 Location : Registration date : 2008-10-27
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 14 Mar 2015 - 16:56
From the pictures, and without testing, the fence textures are awful, the wall is perpendicular to the horizon and not the track (which is a major flaw on an oval track), the grass is dull - it's just one texture repeated over and over, there's no variation. At Riverside, same problem with the sand, the transition between two parts of the sand isn't seemless, and the tires are not hittable, even though I explained you how to do it, and it's easy to do.
read this as positive critic please
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Mon 16 Mar 2015 - 18:20
Thanks JP
ofcourse it's wip and a early stage this first pictures only show the tarmac and skyboxi I've completed with indeed only the new grass texture the rest is still untouched and stock from the orignal csgt version
1: I changed the grass now with shader t1 mul t2ad t3mul t4 but the infield is so devided in 3dmodeling i cant cope with that see picture below same for riverside 2: also about the fence i like to have some advice how to change that since now you dong the ovals for the 73 usac i hope you can assist in this and like to share you the tracks to have a look at both for perfection in the end its for HSO so a helping hand cant hurt
( for the tire jumpers i only have 3dsimed and you told me by pm indeed but its very harsh to do it in that program i only have and you saying it s very easy yourself so pls have a look cause i realy want them icm with youre tire used from laguna seca so you can replace them.
Last edited by François Remmen on Tue 17 Mar 2015 - 14:42; edited 2 times in total
Seb Club Driver
Number of posts : 96 Age : 124 Location : France Registration date : 2010-06-06
Subject: Re: Revised 60s trackpack V2.0 by FDsign Mon 16 Mar 2015 - 19:55
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Last edited by Seb on Sat 3 Nov 2018 - 17:17; edited 2 times in total
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Tue 17 Mar 2015 - 14:39
the track will represent the 65 continental 2000 so i don't worry about the font maybe for the looks i keep the text instead to make it white not sure yet 76 all objects were indeed not there and will be replaced by the Pure poles or simply deleted
and if there is any HELP creating a new aiw by the skilled modders devision we could have a 65 daytona nascar 500 at hso
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Wed 25 Mar 2015 - 16:25
now all Balls are changed: Pure Balls also a new fence
let me know what you guys think and honest like the dutch wanted
Last edited by François Remmen on Wed 25 Mar 2015 - 16:50; edited 1 time in total
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: Revised 60s trackpack V2.0 by FDsign Wed 25 Mar 2015 - 16:34
Looks better now, but what is the deal with the shadow? It goes through the wall and has no ball at the top?
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Wed 25 Mar 2015 - 16:52
Its all there (edit picture from better angle)
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: Revised 60s trackpack V2.0 by FDsign Wed 25 Mar 2015 - 17:14
Seb Club Driver
Number of posts : 96 Age : 124 Location : France Registration date : 2010-06-06
Subject: Re: Revised 60s trackpack V2.0 by FDsign Wed 25 Mar 2015 - 20:37
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Last edited by Seb on Sat 3 Nov 2018 - 17:16; edited 2 times in total
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Thu 26 Mar 2015 - 17:36
thats correct the pure balls were never there and the fence was only installed at the grandstands ( youtube shows it all )
means delete all of it but to keep it abit in shape i can replace it with the normal pure poles ( which weren't there aswell) also i must test how the car will react if its going over a wall remember this is mostly a texture update not a full scale 1:1 remake cause im only doing textures and effects but in the end its a new track from the old stock one want to finish this cause it taken too long..
Steve Parker Racing Legend
Number of posts : 2000 Age : 65 Location : England uk Registration date : 2008-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Thu 26 Mar 2015 - 21:15
Looks Good FD
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 28 Mar 2015 - 17:20
right looking at the two videos form 65 ( the 500 and continental this is as closed i can get it ) screw those balls ( deleted them and only the last turn of the banking had fences )
now finaly go to the ring and I'm done with this crap
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
Subject: Re: Revised 60s trackpack V2.0 by FDsign Sat 28 Mar 2015 - 17:45
Looking very good now, feels very period like
François Remmen Pro Driver
Number of posts : 880 Age : 44 Location : Netherlands Registration date : 2012-12-22
its done all new road effect and textures ( 90%) AND according the safety measure reading in the 73 threat I created a full working caution system like it was back in the days including the starter Flag man. ( waves green and yellow when needed)
they only appear when a heavy shunt happens and under FULL flag rules, I'm not a expert in online server settings but offline it all works , however indeed you get a penalty when overhaul somebody before the start line when the green is given so i presume it has something to do with the plr/Aiw or server settings but I'm sure you guys figger it out.
pff this track was a ...
Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17