Hello everybody.
My GTP mod has been working very well and stable until for about one week (just before the Hockenheim race).
I have recently tried an update of my X1950pro drivers. It was not successful and I came back to the old one.
I also installed ATI tray tools instead of Conctrol center from ATI.
It works perfectly with all the games (Netkar pro +30 fps

), except the mod GTP.
My system seems to be unstable with this mod
I can load the track an do a training session almost 100% time. I say almost because sometimes the track just doesn't load and I have blackscreen, then a CTD (without error message).
When I try to do a race with AI, it depends on the track. About 50-70% of the time, I just can't load the track. Sometimes I can't start the qualification phase. And sometimes I can even do the race
I have tried that on tracks which were already used to race online and to train with AI without any problem .
I have NEVER had problems until now.
Particularly, I have big problems with spa GTP. The track seems to be very difficult to load, impossible with AI.
I don't know if I will have the problem online too. Hockenheim seems to work perfectly for racing with the AI .
I also try the "standard" tweaks for GTP, Texturesetsize and so on, different things on the .ini files, but it doesn't help.
It seems that every change makes it worser !! (paranoia ??

)
I feel desperate because I hate to deal with PC configuration.
Yesterday, I have deinstall ATI tray tool and reinstall my drivers with CCM.
Do you have some ideas ????????
Athlon 2.8 Ghz
Radeon X1950 pro
Catalyst 7.3+CCM
1 Giga Ram
1280x1024 (impossible to load the game with 1600x1200 ! ; for example, Netkar pro works 120fps with 1600x1200, AA6x, AF16X)
Windows XP SP2
My render_dxg.ini:
[3D Accelerator Analysis]
Height=1024
MinFilter=2
MipMapLODBias=-0.5
UseStencilBuffer=0
Vendor=Radeon X1950 Pro
Version=Product 6 Version 14.10 Build 6677
BestStampUOffset=0.50
BestStampVOffset=0.50
BitsPerPixel=32
MagFilter=2
Renderer=ati2dvag.dll
AnisotropicLevel=0
MipFilter=2
PolyRate=201.75
TestedFullScreen=1
TextureSetSize=515899392 (same as gtp.ini)
Width=1280
vSyncMode=0
Mx Gtp.ini
[Graphics]
Override_MipmapLODBias=1
MipMapLODBias=-0.500000
Override_Fog=0
Fog=0
Override_TextureSetSize=1
NightGamma=0
ForceMaxTexture=1
Override_NightGamma=0
TextureSetSize=515899392 (calcul with GTP launcher)
[State]
LastSelectedCar=2
LastSelectedSkin_GTN0=1 ChaD.gtn.car
LastSelectedSkin_GTN1=3 ChaA.gtn.car
LastSelectedSkin_GTN2=4 ChaC.gtn.car
LastSelectedSkin_GTN3=2 ChaB.gtn.car
LastSelectedSkin_GTP0=LTS_169_JPS_MAZ.gtp.car
LastSelectedSkin_GTP1=LTS_168_JPS_TOY.gtp.car
LastSelectedSkin_GTP2=HSO_Sauber_62.gtp.car
LastSelectedSkin_GTP3=2 ChaB.gtp.car
FirstStart=0
LastSelectedMode=0
[Game]
SelectedProfile_FirstName=
Use_Modem_Bandwidth=0
Use_Normal_Priority=0
Override_LowSpeedSteeringHack=1
SelectedProfile_LastName=Soriano_Martinelli
Normal_Priority_Class=2
[Glance]
Deadzone=0.050000
UseGlance=0
Smoothing=0.055555
[NrAssistant]
EnablePageFlipping=1
EnableButtonSavingMods=1
FlipThroughPages=511
SetTo16Bits=0
my player.ini :
[Effects]
debris=1 ; Debris on or off
dirt=1 ; Dirt on or off
dust=1 ; Dust on or off
filtering_level=2 ; Bilinear, Trilinear, or Anisotropic
fog=0 ; Fog on or off
lightmaps=0 ; Lightmaps on or off
reflections_on_cars=0 ; Reflections on or off
reflections_on_structures=0 ; Reflections on or off
shadows=1 ; Shadows on or off
skid_marks=0 ; Skid marks on or off
smoke=1 ; Smoke on or off
sparks=1 ; Sparks on or off
[Features]
animatedobjs=0 ; Animated Objects on or off
pitcrew=1 ; Animated Pit Crew on or off
steeringwheel=0 ; Animated Steering Wheel on or off
windshield=0 ; Windshield (+ buildup) on or off
[Graphic Options]
allow_setting_gamma=1 ; allow setting gamma and brightness
brightness=0 ; brightness adjustment [-50..50]
car_detail=2 ; 0=low, 1=med, 2=high
cockpitLookDeadZone=0.050000 ; 0-1 value for deadzone. 0 is no deadzone.
cockpitLookSmoothingTime=0.055556 ; Time value (secs) used in joystick smoothing
draw_ahead_distance=95 ; draw ahead distance [0..100]
draw_behind_distance=66 ; mirror draw distance [0..100]
enable_CarMegaShader=0 ; set to 1 to enable advanced shaders where applicable
enable_ShadowVolumes=0 ; set to 1 to enable shadow volumes
envmap_method=0 ; environment map rendering (0 = Hardware, 1 = Software)
field_of_view=65.001312 ; cockpit field of view, in degrees
force_no_DX_specular_effect=0 ; set to 1 to disable specular-only effect rendering
gamma=100 ; gamma correction [100..250]
lensfx=0 ; lens fx enabling
mirror_detail=1 ; 0=off, 1=low, 2=high
on_car_shadow_cockpit=0 ; 0/1 to disable/enable
on_car_shadow_disable_hw=0 ; set to 1 to disable HW optimization
on_car_shadow_max_lod=5 ; max lod of cars receiving on-car shadow
on_car_shadow_method=2 ; method of rendering on-car shadows (0 = disable, 1 = render world, 2 = render lightmaps)
on_car_shadow_min_lod=5 ; lod of cars rendered into on-car shadow
on_car_shadow_options=5 ; options (mathematically add values) for rendering on-car shadows (0 = none, 1 = object, 2 = cars, 4 = walls)
on_car_shadow_tex_height=512 ; texture height of on-car shadow texture
on_car_shadow_tex_res=128 ; texture resolution of on-car shadow texture
on_car_shadow_tex_width=256 ; texture width of on-car shadow texture
oppPitcrew_detail=0 ; 0=none, 1=low, 2=high
render_speed_weight=0 ; relative balance between speed & quality
texture_quality=100 ; texture quality [0..100], -1 for auto
track_lighting=0 ; enable track lighting
track_specular=0 ; enable track specular
trkspec_subd_maxdst=75.000000 ; max dist for subdivision
trkspec_subd_mindst=50.000000 ; min dist for subdivision
trkspec_subd_minres=1.000000 ; min resolution for subdivision
TSObject_level=2 ; 0=minimal, 1=some, 2=all
world_detail=2 ; affects relative balance between speed & quality, Mirror Objects, and TSO's