Marie de Lacrowe Club Driver
Number of posts : 67 Age : 45 Location : Italy Registration date : 2015-03-29
| Subject: Deformations unsolicited Mon 13 Jun 2016 - 13:14 | |
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Last edited by Marie de Lacrowe on Wed 31 May 2017 - 21:29; edited 1 time in total | |
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Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
| Subject: Re: Deformations unsolicited Mon 13 Jun 2016 - 13:24 | |
| The deformation is controlled by the damage.ini of the mod. You can set there radius, amount of force needed to cause deformation, etc. _________________ | |
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Marie de Lacrowe Club Driver
Number of posts : 67 Age : 45 Location : Italy Registration date : 2015-03-29
| Subject: Re: Deformations unsolicited Mon 13 Jun 2016 - 17:48 | |
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Last edited by Marie de Lacrowe on Wed 31 May 2017 - 21:29; edited 1 time in total | |
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Alberto Ibañez Racing Legend
Number of posts : 16788 Age : 121 Location : International Simracing Organisation Registration date : 2010-09-17
| Subject: Re: Deformations unsolicited Mon 13 Jun 2016 - 18:28 | |
| - Quote :
- [VERTEX]
DefaultLimit=1.00 // By default, all verts can move up to a meter RestrictionLimit=0.10 // Restricted verts can only move this far RestrictionSphere=(0.40, 1.05, 0.08, 0.95) // Don't crush verts too much around driver's head or the helmet might poke through the roof. ForceFieldSphere=( 0.40, 0.40, -0.90, 0.45) // Protect driver's legs ForceFieldSphere=( 0.00, 0.35, -1.85, 0.45) // Keep body verts out of radiator ForceFieldSphere=( 0.74, 0.35, -1.62, 0.47) // Keep verts away from FL wheel ForceFieldSphere=(-0.74, 0.35, -1.62, 0.47) // Keep verts away from FR wheel ForceFieldSphere=( 0.74, 0.35, 1.44, 0.47) // Keep verts away from RL wheel ForceFieldSphere=(-0.74, 0.35, 1.44, 0.47) // Keep verts away from RR wheel DeformableInstance=SLOT // This is a *special* keyword indicating the main body of the slot (which is named on-the-fly) DeformableInstance=FWING // You can leave this even if your vehicle doesn't have one DeformableInstance=RWING // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS0 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS1 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS2 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS3 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS4 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS5 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS6 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS7 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS8 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS9 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS10 // You can leave this even if your vehicle doesn't have one DeformableInstance=DEBRIS11 // You can leave this even if your vehicle doesn't have one DeformableInstance=EXHAUST DeformableInstance=WWELL DeformableInstance=SIDESKIRTS I think the first parameter defines how much a vertex from the 3D model can be moved when crashing. It is currently set to one meter, which is too much for carbon fibre monocoques. Reduce for example to 0.20 and no vertex will move on a crash more than 20 cms, no matter how hard the impact is. (Detachable parts will still fly off) _________________ | |
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| Subject: Re: Deformations unsolicited | |
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