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 Deformations unsolicited

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Marie de Lacrowe
Club Driver
Marie de Lacrowe


Number of posts : 67
Age : 43
Location : Italy
Registration date : 2015-03-29

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PostSubject: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 13:14

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Last edited by Marie de Lacrowe on Wed 31 May 2017 - 21:29; edited 1 time in total
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 119
Location : International Simracing Organisation
Registration date : 2010-09-17

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PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 13:24

The deformation is controlled by the damage.ini of the mod. You can set there radius, amount of force needed to cause deformation, etc.

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Deformations unsolicited Ik0uEqBjC0LKiLMueGfA
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Marie de Lacrowe
Club Driver
Marie de Lacrowe


Number of posts : 67
Age : 43
Location : Italy
Registration date : 2015-03-29

Deformations unsolicited Empty
PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 17:48

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Last edited by Marie de Lacrowe on Wed 31 May 2017 - 21:29; edited 1 time in total
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Alberto Ibañez
Racing Legend
Alberto Ibañez


Number of posts : 16788
Age : 119
Location : International Simracing Organisation
Registration date : 2010-09-17

Deformations unsolicited Empty
PostSubject: Re: Deformations unsolicited   Deformations unsolicited Icon_minitimeMon 13 Jun 2016 - 18:28

Quote :
[VERTEX]
DefaultLimit=1.00                           // By default, all verts can move up to a meter
RestrictionLimit=0.10                       // Restricted verts can only move this far
RestrictionSphere=(0.40, 1.05, 0.08, 0.95)  // Don't crush verts too much around driver's head or the helmet might poke through the roof.
ForceFieldSphere=( 0.40, 0.40, -0.90, 0.45) // Protect driver's legs
ForceFieldSphere=( 0.00, 0.35, -1.85, 0.45) // Keep body verts out of radiator
ForceFieldSphere=( 0.74, 0.35, -1.62, 0.47) // Keep verts away from FL wheel
ForceFieldSphere=(-0.74, 0.35, -1.62, 0.47) // Keep verts away from FR wheel
ForceFieldSphere=( 0.74, 0.35,  1.44, 0.47) // Keep verts away from RL wheel
ForceFieldSphere=(-0.74, 0.35,  1.44, 0.47) // Keep verts away from RR wheel
DeformableInstance=SLOT                     // This is a *special* keyword indicating the main body of the slot (which is named on-the-fly)
DeformableInstance=FWING                    // You can leave this even if your vehicle doesn't have one
DeformableInstance=RWING                    // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS0                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS1                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS2                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS3                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS4                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS5                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS6                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS7                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS8                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS9                 // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS10                // You can leave this even if your vehicle doesn't have one
DeformableInstance=DEBRIS11                // You can leave this even if your vehicle doesn't have one
DeformableInstance=EXHAUST
DeformableInstance=WWELL
DeformableInstance=SIDESKIRTS

I think the first parameter defines how much a vertex from the 3D model can be moved when crashing. It is currently set to one meter, which is too much for carbon fibre monocoques. Reduce for example to 0.20 and no vertex will move on a crash more than 20 cms, no matter how hard the impact is. (Detachable parts will still fly off)

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